The Daughters War

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Season 1 -Session 1: Welcome to Menossea
Everyone's Lost with a Wet Boot
-An early, foggy morning in Menossea, and Baldric sits upon the shoreline fishing for a job, and catches several fish and a boot, to which he excitedly wears. Ghesh rows to same shore where Baldric is fishing, yet Baldric is to focused on ‘being one with the fish’ to notice and Ghesh walks by without giving a thought about the dwarf. Ghesh makes his way to the western docks, where he asks for directions to the market area in search for several “special” gems. There as well, Jonah Hale has just arrived by boat and asks for directions to where he could find work and is directed to Town Hall. Jonah awkwardly walks through the streets where he bumps into an elf named “Arielle”, who arrived last night in search of a friend who lives here. They both decide to find Town Hall together as it’ll be easier for the both of them. Baldric, a while later, brings his fish to Rorrin, a local fish merchant who also asks for Baldric to deliver some papers to town hall. With his single wet boot, Baldric makes his way to Town Hall, eventually having a short introduction with Arielle and Jonah Hale. The three then awkwardly walk to Town Hall. Ghesh, eventually makes his way to the high market area and finds a jewel shop known as ’Maz’s Gems’. Ghesh asks the halfling behind the counter if he has any of the special gems he is in search for, to which Maz does not and is instructed by raspy, unknown voice to look farther in the city. Ghesh then decides to go to Town Hall to try and find some answers. At town hall, Arielle, Ghesh, and Jonah Hale wait in line to speak with one of the three town officials for information that they are seeking. While waiting, Baldric is called to help Vadrik by holding scrolls for him, which he happily agrees to do. Ghesh, Arielle and Jonah eventually meet with one of the three officials; Ghesh asks for records of special gems, Jonah looks for work as is told that the only jobs is fishing with Baldric, and Arielle gets no information on her friends whereabouts. Town Hall’s business closes early due to the festival and tournament that the King is holding, and everybody heads to the festival grounds. The four of them decide to form a party, known as the “Fibeley Dibeley’s”, to compete in the tournament, which begins with the ‘Strength Challenge’. They and seven other parties wait in the fenced field as four carts are pulled into the center. The Town Crier announces that the Fibeley Dibeley’s and two other parties (Ghesh scared a group off), are to test their strength in attempting to capture a large boar.
Season 1 - Session 2: The Strength Challenges
Rocks, Broken Bones and Dancing Fish

In Menossea, the Fibelely Dibeley’s, and two other groups take part in the first challenge of the strength portion of the three-day tournament, which involves capturing a large boar. The party manages to capture the boar after Arielle ties the boar to Ghesh, after Ghesh picked it up, with the vines created by Baldric. The party then rests as the four remaining parties begin the second challenge, which is to break stone slabs. A short time later, the third challenge begins, in which the four remaining parties: The Fibeley Dibeley’s, Murks Crew and two other unnamed parties are to toss four large stones from one side of the field to the other.Before the challenge, a human, who is eventually revealed to be a man named ‘Merk’, rudely conflicts with the party. The party struggles at first to get the stones across the field, but eventually gain a rhythm and take first place, with Merk’s Crew following afterwards, and the other two parties failing two move on with several broken bones. The final challenge is an arena brawl which the two parties must compete in hand-to-hand combat. Ghesh easily wins his round, followed by Jonah who struggles a bit but eventually wins as well. Baldric is third who is to challenge Merk, which proposes a bet and bets a large blue gem. The party refuses the bet, and Baldric and Merk begin their round, but immediately ends as Merk attempts to cheat his way to winning by attacking Baldric with a small purple gem. Merk’s crew is disqualified, and Merk is punished and arrested, while the guards take Baldric and the party to a nearby building for treatment.v There an older woman says that Baldric was poisoned by something known as “perverse tap”, but is cured with a liquid medicine that causes Baldric to hallucinate, mostly about fish. After Baldric wakes up, the party gain their prize reward of 100 gold and make their way to to the ‘Hopping Goblin’ in the western side of the lower district. The party rests in the grand room, and await the next day of the tournament.

Season 1 - Session 3: The Dexterity Challenges
Porcupine Gnomes, and unexpected Chess Conundrums

The party rests at the Hopping Goblin tavern as they get to know each other more and prepare themselves for the next days challenges. They wake in the morning and head downstairs for a ham, sausage, eggs and french-toast breakfast. The party gladly eats their breakfast and head to the main tournament grounds, but notice an overcast sky with strong winds blowing from the northeast. At the tournament grounds, the party prepare for the first round of the Dexterity portion and face off against the “JackDaws”, which has the three year running champ Gnekor. The challenge begins, and the party successfully gains first place with the least amount of arrows, as Ghesh uses the “jackDaws” leader as a shield and Gnekor trips and scorpions along the ground. As the guards begin removing the arrows from the participants, it begins to rain and the remaining Dexterity portion of the tournament is cancelled and everybody moves across the street into a massive grand hall, where the Intelligence portion of the tournament shall commence. While the party waits, they run into the elderly nurse who treated Baldric of the ‘perverse tap’, Sarra, who is passing out blankets for people to dry off. The Town Crier comes and offers the minor reward of 30 gold pieces of jewels to the party for their victory in the dexterity portion of the tournament. Moments later, the party takes part in the first challenge, which involves each party member playing a game of chess. The Fibeley Dibeleys face off against Pheny’s Covenent; Baldric and Jonah play first, against Galemmagel, an elf, and Rigo, a gnome. As the first round begins, Jonah not knowing how to play chess, immediately grabs Galemmagel’s king and assumes victory. Gale becomes irritated and begins to yell at Jonah for his incompetence of the game and in his rage, throughs his table across the room, scattering the chess board and its pieces, resulting in the both of them disqualified. In the commotion, Rigo’s and Baldrics pieces are moved about, and unknowingly, Baldric achieves checkmate against Rigo, who accepts defeat much better than Gale and Baldric declares “Lets have a good game!”. Next round is with Ghesh, who achieves victory over Pheny, by scaring him into surrendering before the round begins and Annie against Umral, who is the only member to lose. The party prepares themselves for the second challenge of the Intelligence portion against Ruby Circlets, A Game of Riddles!

Season 1 - Session 4: The Intelligence Challenges
A Game of Riddles, Storm a Brewing & Hog Riding

The party continues with the Intelligence challenge of the Kings Tournament; this test being a Game of Riddles. The Fibely Dibelys go against the Ruby Circlets and barely make it through with a victory. This brings the tournament to an end, and everyone begins to head home as the storm becomes stronger. The party waits in a nearby tent awaiting their prize, where the town crier comes and awards them with a large sum of gold and six large jewels. (Two rubies, two sapphires and two emeralds.) Inside the reward sack is also a note, with the King’s seal stating that they will be in touch soon. The party decides to sell off some of the gems, and Ghesh leads them to Maz’s Gems, where upon they find the store to still be open. Inside, a Dragonborn by the name of Gorge, who is the new bodyguard, asks why they are there. The party explains that they have gems to sell, and Gorge calls for Maz to the front room. There Maz and party barter over a few gems, and Ghesh asks for private meeting with Maz. Reluctantly, Maz agrees and brings Ghesh to the back room where there is another guard, a Goliath named Dorge, and Ghesh and Maz discuss about the unusual gem that Ghesh acquired from Merk. Later on, after Ghesh finishes his meeting with Maz, the party regroups and makes their way back to the Hopping Goblin to rest. They make their way back and are only able to rent a medium sized room, as the tavern is packed with people, sheltering from the storm. The party, except Ghesh, rest in the common area, while they get to know each other. As they head upstairs a young boy, delivers a message to the party, which requests that they meet at the castle at dawn. The party rests, and are suddenly awakened by the window breaking from the storms winds. The cautiously make their way to the castle, running into a guard who warns them to get inside, and come across and escaped herd of pigs that is being led by the large boar. They make it to the castle and are greeted by Willes, the town crier, who works directly for the King. Willes escorts them to King Senos, where he explains that he held the tournament to find a competent party to take on a task for him. They are instructed to find a former servant of the King known as Koz, who was banished from the kingdom, and is supposedly hiding in the poor district of Menossea.

Season 1 - Session 5: Slums to Sewers
Hanging out with my Friends Toby and Toby.

Assigned with their task to find Koz, Willes escorts them out of the castle and informs that they have two days to complete their task. Outside the gates, Baldric reminisces of his pig, and they come across the guard from before, covered in mud and pig tracks, who continues to inform them to get inside. Baldric attempts to lead them to the slums, but come across the cities outer wall, where as Baldric attempts to talk to the wall. Jonah peers at his map and finds that they need to head north, just before a brick falls down from the wall and Baldric adopting it. The party makes their way into the slums and begin their search, only to find dead ends until they stop an older male in rags. Toby, and the party barter over information and Toby states that they should find someone known as Arran, and the party offers Toby gold. As the party turns to leave, they hear a “splat” and discover that Toby died of a heart attack. The party makes their way deeper into the slums and come across a couple of guys, garbed in leather. After a momentary standstill, the three lead the party to a decent-looking building where upon they fine dozens of other persons inside. There, the party attempts to find information on Koz, and meet an elven woman whom attempts to persuade them into business. After dancing around the subject, eventually the party finds that Koz is located within the sewers in the eastern docks area. The party makes their way to the eastern docks and make their way to warehouse 4, where the sewer entrance is located. They are momentarily stopped by a paranoid guard, but the party presses onward. They descend into the muck-filled sewers and come across some large rats to fight. Baldric also notices a bipedal rat that continues to run away from the group.

Season 1 - Session 6: The Sewer King, the Chess Board and The Ring.
Heal the little baby Rat

The party continues through the sewers of Menossea, attempting to find Kaz and retrieve a ring of personal interest to the King. They follow after, what Baldric presumes is a bipedal rat through the sewers, eventually catching up to and gravely wounding it. It escapes by transforming into a small rat and scurries off deeper into the sewer. The party follows after it and finds it heavily breathing along a corridor. Annie persuades Jonah to heal the poor thing, and to their surprise, it seemingly speaks, in cryptically. The rat says that he is Kaz and they’ll find him ahead. The follow the rats (kaz’s) directions and come upon his home with two similar bipedal rat guards. The party explains that they want his ring and Kaz refuses to give it to them, stating it is not there’s to have. Eventually the party agrees to a game of chess with the sewer king in chance to win the ring. The party loses and Jonah, frustrated with Kaz’s cryptic ‘nonsense’ and not resorting to brute force, attacks the guards. The party manages to kill the guards and Kaz is severely wounded. They are able to retrieve a ring, along with a bag of holding and a strange note regarding an inn known as the ‘The Naked Shrew’. Before the leave, Kaz mentions that his plan is in motion and that nothing can stop it, and dies to blood-lost. The party leaves the sewers, as well as losing Toby much to Baldrics dismay, but Jonah quickly grabs its twin brother and says he found Toby. The group waits at an inn till the morning as the storm continues to roll across Menossea.

Season 1 - Session 7: Death at a Dinner
Grumpy dinner guests and beloved deaths.

The party rests for the night at the Bear & Dragon inn in the southern part of the city where they get a decent nights rest as the storm continues overhead. In the morning; Jonah goes outside to pray silently, eventually with Baldric attempting to join in, while Annie and Ghesh ask the bartender about the “The Naked Shrew”. He mentions that he has never heard of the Naked Shrew, but there is the Naked Hen tavern in the northern area of the city. As the party regroups outside the inn, several guards come by and question if they have seen a young Elven woman named “Thi” who is wanted. After stating they have not, the party move on to report to the King. Along the way, they notice that there are more guards patrolling and seemingly searching through the city, where upon arriving at the castle, they notice that the portcullis is down. A moment of argument, the party is allowed entry by Willes who states that there was an attack on the castle. Willes brings the group to the war room where King Senos, and Mekos, Chief Guard of the Military are discussing about the incident. The party informs the King about Kaz and returns the ring. A guard comes into the war room and states that they have a prisoner from the attack, and the party along with the King, Mekos and Willes traverse down into the dungeon where upon the find a badly wounded assassin. The King and Mekos, unable to get any information from the injured man, leave the party and Willes to question him. Unnoticed, the assassin destroys a vial with a liquid that causes the room to fill with a poisonous cloud that quickly expands. The party barely escapes, with Jonah and Annie inhaling some of the poison while Willes stumbles out. The party and Willes is quickly rushed to the infirmary, to treat Jonah and Annie of the poison, while Willes dies a painful death. Later, the party is invited to dinner to discuss about their new contracts: One being to reclaim an ancient artifact from Rotmoor Keep in the northern lands, and Second, to acquire any information about the Thorns, an elite and powerful group of assassins that were behind the attack. The party agrees to the contracts and rests in one of the guest rooms.

Season 1 - Session 8: Venture to the High Seas
Food fight, Gear and Knowledge.

As the party rests in one of the guest rooms, early in the morning a guard notifies them that the queen has requested to speak with the party in the morning. Come morning; Annie, Ghesh and Baldric head to the dining hall to have breakfast while Jonah goes outside and prays. The breakfast is interrupted as the Kings two sons begin a food fight with Ghesh and Baldric. Later, the party reunites and heads to the royal library where they speak to the queen more about the artifact which is located within Rotmoor Keep. As the meeting ends, a servant leads them to the supply rooms to acquire their necessities for the 1-2 month journey. After acquiring their gear, the party goes in search for a suitable ship. With many of the ships damaged or sunk, the party struggles to find a ship, eventually finding a suitable ship in the eastern docks. Ghesh bargains with the Captain for voyage to their destination and back, but falls short as he doesn’t know where they are going. The party requests aid from the dock-master in negotiating passage, and meet atop the ships deck. The dock-master agrees to a bargain with the Captain, a good bargain for the King and his treasury, but at the cost of the party doing manual work. The party settles into one of the rooms and the ship sets sail towards the mainland.

Season 1 - Session 9: To and Fro, Up and Ho
Setting the Sails or Die to the Seas

The party departs Menossea and set sail towards Rotmoor Keep aboard the Hammer of Baator, captained by a woman by the name of Hilda Warne. The party settles in their bunk room, while Ghesh decides to sleep with the sailors in his own hammock. The party makes their way topside, along with another Elven woman and a Drow. The Captain states that provided the coin given, each passenger must work for their travel. The party is tasked with separate jobs and works their best to those jobs. Ghesh works in the kitchen with a dwarf, Baldric “cleans” the loo’s. while Jonah and Annie scrub the decks and work with the sails. As they work, they and the elven woman are brought forward as show that the Captain will not tolerate resistance by throwing the Drow overboard for refusing to work. The party questions if the Captain is of military background or something more “mercenary”, and Ghesh is suspicious of the elven woman. The party rests for the night, and resume work in the morning. Ghesh returns to the kitchen; Baldric scrubs the decks; Annie cleans the loo’s and Baldrics mess and Jonah is tasked with scraping barnacles along with the elven woman. The woman, introduced as Thi, attempts to converse with Jonah, but only ends up frustrated as Jonah remains apathetic. That night, while the party sleeps, Jonah notices that Thi has snuck into the room, and thus awaken Baldric and Annie. Thi converses with Jonah about something known as ‘BrokenStone Vale’ and how she hopes of finding it and hopes that Jonah will help her and his kind. Morning comes and the ship is reaching it’s first stop, a small town called Catun, along the mainland. The party assists in offloading goods at port, and they notice that they recognize another Elven woman and beings in the crowd dressed as the assassin in Menossea. Captain Warne and Thi meet with the women, which the group only remembers as Arron, and the three seem to embrace. Before the group can meet with the ‘Arron’, the Captain returns and the ship begins it’s departure back to the sea.


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